When Blizzard was founded, the video-game industry had not yet become the $200 billion business it is today. The Super ...
Journalist Jason Schreier talks with The Post about his new book on the history of the video game company Blizzard ...
Blizzard Entertainment started as a humble game studio in southern California before hits like "StarCraft" and "World of ...
MSI has announced a strategic collaboration with Blizzard Entertainment to support the launch of the first expansion for ...
Play Nice is an excellent read. It did everything from make me wish Blizzard made a Star Wars RTS to feel empathy for Diablo ...
In Play Nice: The Rise, Fall, and Future of Blizzard Entertainment, Jason Schreier documents over 30 years of history in an ...
Popular Bloomberg journalist Jason Schreier, in his third book, Play Nice: The Rise, Fall, and Future Of Blizzard Entertainment, has reported that an Overwatch mobile game is in development under the ...
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The revelation that Blizzard could have potentially taken Valve's position was revealed in the new book by renowned game ...
Battle.net remains a PC gaming institution even as a platform just for Blizzard and Activision games, and who knows if it ...
Over the past three years, as I worked on a book about the history of the video-game company Blizzard Entertainment, a disconcerting question kept popping into my head: Why does success seem so awful?
Using past reports combined with everything we read in Jason Schreier's new book, Play Nice, we’ve compiled a new, definitive list of every canceled Blizzard project over the years and what we know ...